Duncan, I., Miller, A., & Jiang, S. (2012). A taxonomy of virtual worlds usage in education. British Journal of Educational Technology, 43(6), 949-964. A taxonomy of virtual worlds usage in education establishes the advantages of virtual worlds (VW), multi-user virtual environments (MMOG’s), and virtual learning environments (VLE) through the advancements of Internet technologies. Duncan, Miller, and Jiang state a taxonomic breakdown through the analysis and synthesis of over 100 academic papers and its importance in providing a modern educational practice that provides socialization, entertainment, and the ability to connect to multiplayers online worldwide (MMOG’s). Virtual worlds are used often for collaborative and/or simulation-based education. Advantages of VWs in teaching and learning are that they encourage problem-based learning, game-based learning, and collaborative construction (building activities/ learn by simulation). edu annotation learning virtual multi-user environment 3D web technology education
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